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Extra resources for 3ds Max 5.1 Tutorials: Welcome to the World of 3ds max 5
Right-click the time slider to open the Create Key dialog, which lets you set keys using source and destination times. Track Bar The track bar displays the keys for selected objects. Keys are color coded, so you can easily differentiate between tween transform types. The track bar can display the selection range and the sound track. You can also expand the track bar so it displays a version of the Curve Editor, complete with menu bar, toolbar and keys display. Title Bar At the very top of the 3ds max interface is the title bar.
Unlike the Perspective viewport, Camera viewport changes are based on the movement of the camera. Next you will render the scene. Rendering the scene You've looked at the scene from many different angles now. But the viewport only tells part of the story. You need to render the viewport to an image to see the full effect. On the Main toolbar, press the Quick Render button. The Render dialog appears. Look at the very bottom of the dialog. Make sure the Viewport: field says Camera, then click Render.
Manipulate Mode You can create manipulators such as in-scene sliders by choosing Manipulators from the Helpers drop-down list on the Create panel. Once you have created manipulators, you must turn on Manipulate mode in order to use them. Some objects, such as UVW Mapping, have manipulators already built in. Turning on Manipulate mode will display a new gizmo that enables smoother workflow. Select and Transform Tools These tools let you touch an object and move, rotate, or scale it in a single movement.